Unity Resource Guide

How to Build a PBR Pipeline in Unity with PLAYTEX

Build a repeatable Unity material workflow from source intake through PBR Map Generator, channel review, and URP or HDRP export packaging.

What this resource covers

  • Choose the right intake workflow before you touch technical maps
  • Use PBR Map Generator to create normal, roughness, metallic, AO, height, and emission outputs
  • Review channels before export so Unity import does not become the first QA pass