PLAYTEX Material Workshop

Create, edit, and package game textures in one workspace.

Move from AI texture generation to source cleanup and PBR map generation without splitting the material workflow across separate tools.

AI Texture Generator Image Editor PBR Map Generator Texture Handoff

One workflow, three production stages

Start from a prompt or material preset, refine the generated or uploaded source image, then build a complete map stack for rendering and engine export.

  • Generate seamless base textures from material prompts
  • Clean up color, tone, regions, masks, and source detail
  • Create normal, roughness, metallic, height, AO, and emission maps