What you will get
- Create usable environment maps for lighting and reflection look-dev.
- Understand how scene prompt, sky controls, seam fixes, and orientation work together.
- Preview the panorama before it reaches engine.
AI Generation
Create HDRI environment maps for lighting, reflections, and global illumination with controls for environment type, style, time of day, clouds, sun position, seam fixes, and export orientation.
Text-to-HDRI is best when you are designing the environment from scratch. Image-to-HDRI is best when a concept, matte, or sky reference already exists.
Environment type, style, time of day, cloud density, and sun position establish the lighting behavior. Use the prompt to refine the atmosphere, not to replace these controls.
Use the 360 preview, seam score, seam fix mode, yaw rotation, and strict 2:1 conversion tools before export. Lighting problems are easier to solve here than after engine import.
Make rotation and orientation decisions intentionally. Different pipelines care about yaw offset, baked rotation, and strict aspect handling.