What you will get
- Clean source images before generation or export.
- Apply precise edits to a region instead of damaging the full texture.
- Use mask-aware cleanup and finishing tools inside one workspace.
Editing and Cleanup
Use the Image Editor to crop, transform, remove backgrounds, tune tone and detail, work on isolated regions, and prep textures before they move into the rest of the PLAYTEX pipeline.
If the whole image needs the same correction, stay in standard editing mode. If only one section needs work, turn on region editing first so you do not degrade the full texture.
Rotate, crop, flip, background-remove, and basic tone-correct before you add creative effects. Structural cleanup should happen before visual seasoning.
Create a region, feather it, and lock after apply when you need to protect one area while continuing to adjust the rest of the image.
Once the source is stable, send it to Image to Texture, AI workflows, or PBR generation. The editor is best used as a cleanup stage, not as a place to endlessly restyle the asset.